1
Main Phase
- Pattern
- A supersized Shock Trooper, the game's first mini-boss. Single weapon swing that can chain into multiple swings; a triple swipe that homes toward your location; and a jumping crash-down smash after a short charge.
- Tell
- Winds up the weapon before swinging; repeated wind-ups aim where you stand; a brief charge precedes the jump smash.
- Counter
- Bait the swing, then burrow down and reposition. Move sideways so the homing swipes miss, then punish the recovery. Dash from the landing spot during the smash charge, then close in.